About LaserTagFun
A free, browser-based laser-tag game for kids — and a deliberately short list of rules about how it gets built.
What this is
LaserTagFun is a multiplayer laser-tag game that runs in a web browser. Two teams, from 1v1 up to 10v10, glowing lasers, blocky cartoon players, and eight arenas ranging from a molten-rock obstacle course to a sealed zero-gravity space station. You type a nickname, share a six-character code with your friends, and you are in the same match. There is nothing to download and nothing to install.
It is made by Garulli Bros and published by ArcadeData. The game is a browser client; matches are relayed through a general-purpose realtime room service, which is why a match is simply a code rather than an account, a lobby and a friends list.
The rules we build to
A game aimed at children needs a shorter list of things it is allowed to do than a game aimed at adults. Ours:
- No accounts. No name, no email, no age, no password — because we would rather not hold any of it.
- No blood and no gore. Hits are coloured light and sparks, and a tagged player is back in the game a moment later.
- Private by default. Every new arena is private, and becomes findable by strangers only if the person who created it deliberately lists it.
- Voice chat in private rooms only — never in a public arena, and switchable off entirely when the room is created.
- No personalised advertising. Ads are configured for a child-directed audience, which rules out behavioural targeting.
How it is paid for
The game is free and it stays free. Advertising on this site is what covers the hosting, and that is the whole business model: there is nothing to buy in the game, no currency, no cosmetics and no subscription.
We would rather say that plainly than pretend the ads are not there. If they ever stop covering the costs, we will say what changed rather than quietly adding a paywall to a children's game.
The screenshots are real
Every arena image on this site is an actual frame rendered by the game's own engine, captured by running the real arena and reading the picture back off the canvas. None of them is concept art, a mockup, or a scene staged in a 3D tool for marketing.
It is worth saying because it is unusual, and because it is a promise: what the pictures show is what the arena looks like when you load it. When the game's art changes, the screenshots get recaptured rather than left to drift.
It is still being built
The game gains new arenas and mechanics regularly — the zero-gravity station, the three-storey New York tower, the volcano eruption and the fairground shooting gallery all arrived after the first public version. This site is kept in step with it, and the arena guides are written from the game's own source rather than from memory.
If you find something here that no longer matches the game, that is a bug, and we would like to hear about it.