Privacy
Last updated: 30 July 2026
LaserTagFun is made for kids, so the shortest honest summary is this: we don't ask who you are. There is no account, no email address, no password and no age form. Everything below is detail on that.
What we don't collect
- No names, email addresses, phone numbers or postal addresses.
- No passwords — there is nothing to log in to.
- No profile, no play history and no leaderboard kept between sessions.
- No text chat, no photos and no file sharing in the game.
- No recordings. The game has live voice chat, but nothing said in it is recorded, stored or listened to by us — see below.
What the game does use
- The nickname you type. It is shown to the other players in your match so they know who tagged whom. It is not stored after the match ends. Pick a made-up one — you don't need to use your real name.
- Your match code. A random six-character code that groups players into the same arena. It is not tied to you and is discarded when the match is over. Arenas are private by default — an arena is only listed publicly if whoever created it ticked that box.
- Your microphone, but only while you are talking. Press T to talk to your team, or B to talk to everyone in the arena; press the same key again to close the channel. Your browser asks for permission the first time, and you can refuse — the game works fine without it. While a channel is open, your voice is passed live to the other players in your match and then it is gone: it is never recorded, never stored and never heard by us. Voice works in private matches only and is switched off entirely in a publicly listed arena — deliberately, so that a stranger cannot join a public match and start talking to a child. That means the only people who can hear you are the ones you gave your match code to. You can also turn voice off altogether before anyone plays: untick Team voice under Audio on the arena setup screen when the room is created.
- Live game data while you play. Your position, aim, health and score are relayed to the other players in your match so that everyone sees the same game. This is the game working, not a record being kept.
- Your settings, on your own device. Chosen theme, arena size and brightness are remembered in your browser's local storage. They never leave your computer, and clearing your browser data removes them.
Advertising
This site is free and is paid for by ads served through Google AdSense. Because LaserTagFun is directed to children, the ad slots are configured for non-personalised advertising: ads are chosen from the content of the page rather than from a profile of the person looking at it, and are not used to build one.
Google may still set cookies or read device identifiers for purposes such as frequency capping, counting impressions, and fraud and abuse prevention. You can review how Google handles data from sites that use its services at policies.google.com/technologies/partner-sites.
Analytics
This site uses Google Analytics to count visits and see which pages are read — aggregate numbers only. Because LaserTagFun is directed to children, Google Signals and ad-personalisation signals are switched off, so the data is not used to build an advertising profile of anyone, and IP addresses are anonymised.
There are no tracking pixels and no social-media embeds.
How long we keep things
This is our data retention policy, and it is short because the game is built not to keep anything. We only ever hold information for as long as it takes to do the one job it was collected for, we never hold it indefinitely, and we never re-use it for a second purpose.
- Nickname and match code — collected so that players can be grouped into the same arena and can see who tagged whom. Held in memory for the length of the match only, and discarded when the match ends. There is no backup and nothing to look up afterwards.
- Live game data (position, aim, health, score) — collected so that everyone in the match sees the same game. Relayed between players as it happens and never written to storage, so there is nothing to delete.
- Voice — carried live between the players in a private match while a channel is open, and gone the instant it closes. It is never recorded and never written to disk.
- Settings (theme, arena size, brightness) — kept in the browser's local storage on your own device, never sent to us. They stay until you clear your browser data.
- Analytics — aggregate page and visit counts, kept for 2 months, the shortest retention Google Analytics offers, and then deleted automatically by Google. No identifier in it is one we can connect to a person.
- Advertising cookies — set by Google, not by us, and used only for the limited purposes named above. Google's own retention applies; see policies.google.com/technologies/partner-sites.
- Email you send us — kept only until your question or request is dealt with, and deleted within 12 months at the latest.
Children
LaserTagFun is directed to children, and is treated that way everywhere it matters: the site is designated as child-directed with Google, every ad request is tagged for child treatment, and advertising and analytics are configured so that nothing is used to build a profile of a child. This policy, and the retention policy above, are our notice under the US Children's Online Privacy Protection Act (COPPA) and the equivalent rules for children in the EU and UK.
We do not knowingly collect personal information from anyone, of any age, and we ask for none — there is no account, no email address and no age form. Any information the game does handle is used only to run the match you are in, which is what COPPA calls support for internal operations. If you are a parent or guardian and you believe a child has somehow provided personal information to us, contact us and we will delete it; you can also ask us what we hold and refuse any further collection.
Changes
If this policy changes, the "last updated" date above changes with it. Material changes will be noted on the home page.
Contact
Questions about privacy: privacy@arcadedata.com.